Tap Arsenal
Embark on the Ultimate Weapon Mastery Adventure with Tap Arsenal Greetings, fellow gamers and enthusiasts! My name is Stefan Uhlenberg, and I am the proud developer of Tap Arsenal. Today, I am thrilled to introduce you to a game that…
Embark on the Ultimate Weapon Mastery Adventure with Tap Arsenal Greetings, fellow gamers and enthusiasts! My name is Stefan Uhlenberg, and I am the proud developer of Tap Arsenal. Today, I am thrilled to introduce you to a game that…
Realm Runner is an endless hypercasual RPG mobile game in which you control a character, collect gear, kill enemies, level up and defeat bosses. The goal with this game was to create an RPG while leaning on the popular runner…
E.D.I.T.H. is my third OpenAI Discord bot integration. It is the first bot using a multimodal AI approach using GPT-4-Turbo, DALL-E-3 and other models to use function calling and other methods to be able to read and write files, create…
Alexbot was my second OpenAI Discord Bot integration using GPT-4. This one is just for text communication, but very customizable. It was developed on the first day of the closed beta, and released on the same day.
Claudebot was my very first Bot using OpenAI’s Dall-E-2, now Dall-E-3. It is capable of generating images and posting them in a discord channel or dm. This is still, by far, my most popular bot. Even though it is heavily…
My most recent Ludum Dare submission. In this one, I was working in a team of 3 people. Ray, a technical artist. Dakineya, a composer from Nashville. And me, as the Lead Developer. This one turned out quite nicely with…
Another game made during Ludum Dare. This has turned out the way I wanted, however towards the end of the game, there could be a bit more interesting content and graphics. What I am really proud of is, that I…
This is the game I made for my very first participation in the Ludum Dare game jam. I made it with a friend who has helped me with graphics. Overall, I have reached my goal with this game and it…
My very first game that I relased I was 14 years old back then and made it using the 100 line code limitation of the engine Construct 2